kunbindall clear name "<3 dC The One" //_____ Volume Tweaker _____\\ alias devon "developer 1" alias devoff "developer 0" alias voldown vol04 alias volup vol06 alias vol00 "volume 0.0; devon; echo Volume is 0.0 [-]----------[+];echo;echo;echo; devoff; alias voldown vol00; alias volup vol01" alias vol01 "volume 0.2; devon; echo Volume is 0.2 [-]|---------[+];echo;echo;echo; devoff; alias voldown vol00; alias volup vol02" alias vol02 "volume 0.4; devon; echo Volume is 0.4 [-]-|--------[+];echo;echo;echo; devoff; alias voldown vol01; alias volup vol03" alias vol03 "volume 0.6; devon; echo Volume is 0.6 [-]--|-------[+];echo;echo;echo; devoff; alias voldown vol02; alias volup vol04" alias vol04 "volume 0.8; devon; echo Volume is 0.8 [-]---|------[+];echo;echo;echo; devoff; alias voldown vol03; alias volup vol05" alias vol05 "volume 1.0; devon; echo Volume is 1.0 [-]----|-----[+];echo;echo;echo; devoff; alias voldown vol04; alias volup vol06" alias vol06 "volume 1.2; devon; echo Volume is 1.2 [-]-----|----[+];echo;echo;echo; devoff; alias voldown vol05; alias volup vol07" alias vol07 "volume 1.4; devon; echo Volume is 1.4 [-]------|---[+];echo;echo;echo; devoff; alias voldown vol06; alias volup vol08" alias vol08 "volume 1.6; devon; echo Volume is 1.6 [-]-------|--[+];echo;echo;echo; devoff; alias voldown vol07; alias volup vol09" alias vol09 "volume 1.8; devon; echo Volume is 1.8 [-]--------|-[+];echo;echo;echo; devoff; alias voldown vol08; alias volup vol10" alias vol10 "volume 2.0; devon; echo Volume is 2.0 [-]---------|[+];echo;echo;echo; devoff; alias voldown vol09; alias volup vol10" //_____Sensitivity Script_____\\ alias sens0 "sensitivity 1.0; developer 1; echo [-] - SENSITIVITY 1.0 - [+]; developer 0; alias sensup sens1; alias sensdown sens0" alias sens1 "sensitivity 1.2; developer 1; echo [-] - SENSITIVITY 1.2 - [+]; developer 0; alias sensup sens2; alias sensdown sens0" alias sens2 "sensitivity 1.4; developer 1; echo [-] - SENSITIVITY 1.4 - [+]; developer 0; alias sensup sens3; alias sensdown sens1" alias sens3 "sensitivity 1.6; developer 1; echo [-] - SENSITIVITY 1.6 - [+]; developer 0; alias sensup sens4; alias sensdown sens2" alias sens4 "sensitivity 1.8; developer 1; echo [-] - SENSITIVITY 1.8 - [+]; developer 0; alias sensup sens5; alias sensdown sens3" alias sens5 "sensitivity 2.0; developer 1; echo [-] - SENSITIVITY 2.0 - [+]; developer 0; alias sensup sens6; alias sensdown sens4" alias sens6 "sensitivity 2.2; developer 1; echo [-] - SENSITIVITY 2.2 - [+]; developer 0; alias sensup sens7; alias sensdown sens5" alias sens7 "sensitivity 2.4; developer 1; echo [-] - SENSITIVITY 2.4 - [+]; developer 0; alias sensup sens8; alias sensdown sens6" alias sens8 "sensitivity 2.6; developer 1; echo [-] - SENSITIVITY 2.6 - [+]; developer 0; alias sensup sens9; alias sensdown sens7" alias sens9 "sensitivity 2.8; developer 1; echo [-] - SENSITIVITY 2.8 - [+]; developer 0; alias sensup sens10; alias sensdown sens8" alias sens10 "sensitivity 3.0; developer 1; echo [-] - SENSITIVITY 3.0 - [+]; developer 0; alias sensup sensmax; alias sensdown sens4" alias sensmax "developer 1; echo [ - Sensitivity La MaXiM - ]; developer 0;alias sensdown sens1" alias sensup "sens6" alias sensdown "sens1" //========Aliases commands=========// alias ms0 "menuselect 0" alias ms1 "menuselect 1" alias ms2 "menuselect 2" alias ms3 "menuselect 3" alias ms4 "menuselect 4" alias ms5 "menuselect 5" alias ms6 "menuselect 6" alias ms7 "menuselect 7" alias ms8 "menuselect 8" alias ms9 "menuselect 9" alias cls "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; slot10; slot10" alias d0 "developer 0" alias d1 "developer 1" alias "+cjump" "+jump;+duck" alias "-cjump" "-jump;-duck" alias "+srel" "+reload; say_team Cover Meee......; d1; echo Reloading; d0" alias "-srel" "-reload" //=======Weapon position=======// alias "lh" "lh1" alias "lh1" "alias lh lh2; cl_righthand 0; d1; echo LeftHand; d0" alias "lh2" "alias lh lh1; cl_righthand 1; d1; echo RightHand; d0" //========DinamicCross========// alias dcross "dc1" alias dc1 "d1; cl_dynamiccrosshair 1; echo DynamicCrosshair Activated; d0;alias dcross dc2" alias dc2 "d1; cl_dynamiccrosshair 0; echo DynamicCrosshair Disable; d0;alias dcross dc1" //--------Record--------// alias rec "rec1" alias rec1 "record demo1; alias rec rec0;d1; echo Recording Demo1;d0" alias rec0 "stop; alias rec rec2;d1; echo Recording Demo1 Stoped;d0" alias rec2 "record demo2; alias rec rec3;d1; echo Recording Demo2;d0" alias rec3 "stop; alias rec rec4;d1; echo Recording Demo2 Stoped;d0" alias rec4 "record demo3; alias rec rec5;d1; echo Recording Demo3;d0" alias rec5 "stop; alias rec rec6;d1; echo Recording Demo3 Stoped;d0" alias rec6 "record demo4; alias rec rec7;d1; echo Recording Demo4;d0" alias rec7 "stop; alias rec rec8;d1; echo Recording Demo4 Stoped;d0" alias rec8 "record demo5; alias rec rec9;d1; echo Recording Demo5;d0" alias rec9 "stop; alias rec rec1;d1; echo No More Demos To Record!!!;d0" //---------hudFast----------// alias fast "fast1" alias fast2 "hud_fastswich 2; alias fast fast2; d1; echo Hud Fast Swich Activated; d0" alias fast2 "hud_fastswich 2; alias fast fast2; d1" //=======Weapons=========// alias +11 "buy; ms1; ms1; +ammo2" alias -11 "slot10" alias +12 "buy; ms1; ms2; +ammo2" alias -12 "slot10" alias +13 "buy; ms1; ms3; +ammo2" alias -13 "slot10" alias +14 "buy; ms1; ms4; +ammo2" alias -14 "slot10" alias +21 "buy; ms2; ms1; +ammo1" alias -21 "slot10" alias +22 "buy; ms2; ms2; +ammo1" alias -22 "slot10" alias +31 "buy; ms3; ms1; +ammo1" alias -31 "slot10" alias +32 "buy; ms3; ms2; +ammo1" alias -32 "slot10" alias +33 "buy; ms3; ms3; +ammo1" alias -33 "slot10" alias +34 "buy; ms3; ms4; +ammo1" alias -34 "slot10" alias +35 "buy; ms3; ms5; +ammo1" alias -35 "slot10" alias +41 "buy; ms4; ms1; +ammo1" alias -41 "slot10" alias +43 "buy; ms4; ms3; +ammo1" alias -43 "slot10" alias +42 "buy; ms4; ms2; +ammo1" alias -42 "slot10" alias +44 "buy; ms4; ms4; +ammo1" alias -44 "slot10" alias +45 "buy; ms4; ms5; +ammo1" alias -45 "slot10" alias +46 "buy; ms4; ms6; +ammo1" alias -46 "slot10" alias +51 "buy; ms5; ms1; +ammo1" alias -51 "slot10" //------MiX-----// alias +413 "+41; +43" alias -413 "slot10" alias +424 "+42; +44" alias -424 "slot10" alias +313 "+31; +13" alias -313 "slot10" alias +461 "+46; +13" alias -461 "slot10" alias +462 "+46; +11" alias -462 "slot10" //=========Equipments=========// alias +ammo1 "buy; ms6" alias -ammo1 "slot10" alias +ammo2 "buy; ms7" alias -ammo2 "slot10" alias +fullammo "+ammo1;+ammo2" alias -fullammo "slot10" alias +armor "buyequip; ms2" alias -armor "slot10" alias +fb "buyequip; ms3" alias -fb "slot10" alias +he "buyequip; ms4" alias -he "slot10" alias +sg "buyequip; ms5" alias -sg "slot10" alias +defuser "buyequip; ms6" alias -defuser "slot10" alias +nvg "buyequip; ms7;" alias -nvg "slot10" alias +full "+armor;+fb;+he;+defuser;+fb;+fullammo;+sg" alias -full "slot10; hud_fastswitch 2; slot3; hud_fastswitch 2" //=========Binds==========// //-------Mouvement--------// bind "w" "+forward" bind "s" "+back" bind "a" "+moveleft" bind "d" "+moveright" bind "shift" "+speed" bind "ctrl" "+duck" bind "space" "+cjump" //-----------Misc----------// bind "capslock" "+voicerecord" bind "]" "volup" bind "[" "voldown" bind "o" "sensdn" bind "i" "sensup" bind "tab" "+showscores" bind "escape" "cancelselect" bind "~" "toggleconsole" bind "`" "toggleconsole" bind "PAUSE" "pause" bind "=" "podbotmenu" bind "e" "+use" bind "g" "drop" bind "m" "chooseteam" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "k" "+voicerecord" bind "p" "timeleft; d1; echo Time Remaining; d0" bind "b" "buy" bind "v" "name -The%One-" bind "," "sensdown" bind "." "sensup" bind "t" "impulse 201 " bind "q" "lastinv" bind "ENTER" "adjust_crosshair; d1; echo Crosshair Color; d0" bind "u" "messagemode2" bind "y" "messagemode" bind "r" "+reload" bind "F12" "amx_kickmenu" bind "F11" "dcross" bind "F10" "fast" bind "F9" "rec" bind "F8" "setinfo _pw-home eumascolinfiecaredimineatasimaduclascoala" bind "F7" "amx_mapmenu" bind "F9" "connect cs2.vaslui.rdsnet.ro" bind "F10" "connect cs1.vaslui.rdsnet.ro" bind "F6" "connect cs3.vaslui.rdsnet.ro" bind "z" "radio1" bind "x" "radio2" bind "c" "radio3" bind "mouse1" "+attack" bind "mouse2" "+attack2" bind "/" "name -The%One-" bind "l" "say /stats" bind "k" "say /top15" bind "n" "name ***The%One***" bind "f" "amx_cancelvote" //-------Weapons--------// bind "leftarrow" "+41" bind "uparrow" "+32" bind "downarrow" "+14" bind "rightarrow" "+43" bind "alt" "+full" bind "del" "+14" bind "end" "+45" bind "pgdn" "+32" bind "ins" "+46" bind "home" "+46" bind "pgup" "+42" bind "caps lock" "+46;+full" //--------Team Work--------// bind kp_ins "" bind kp_del "" bind kp_end "" bind kp_enter "" bind kp_end "" bind kp_downarrow "" bind kp_pgdn "" bind kp_leftarrow "" bind kp_5 "" bind kp_rightarrow "" bind kp_plus "" bind kp_home "" bind kp_uparrow "" bind kp_pgup "" bind kp_slash "" bind kp_minus "" bind * "" //=========Settings=========// cl_corpsestay "120" cl_righthand "1" cl_sidespeed "9999" cl_forwardspeed "9999" cl_backspeed "9999" cl_yawspeed "9999" cl_himodels "1" cl_solid_players "0" cl_movespeedkey "0.52" cl_anglespeedkey "0.67" cl_showfps "0" cl_updaterate "40" cl_cmdrate "40" cl_latency "-25" cl_cmdbackup "2" cl_dlmax "128" cl_vsmoothing "0.05" cl_dynamiccrosshair "0" cl_nosmooth "1" cl_smoothtime "0.1" cl_vsmoothing "0.05" cl_solid_players "1" cl_timeout "305" cl_nopred "1" cl_rate "8000" cl_pitchspeed "225" cl_pitchdown "89" cl_pitchup "89" cl_idealpitchscale "0.8" cl_minmodels "0" cl_bobcycle "0" s_rolloff "1.0" s_doppler "0.0" s_distance "60" s_automin_distance "2.0" s_automax_distance "30.0" s_min_distance "8.0" s_max_distance "1000.0" s_leafnum "0" s_refgain "0.4" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "1.0" s_eax "0.000000" s_a3d "0.000000" s_geometry "0" s_reflect "0" s_reverb "0" s_usepvs "0" s_verbwet "0" s_occlude "0" s_occ_epsilon "0" s_occfactor "0" volume "7.40000" suitvolume "0" hisound "0.000000" bgmvolume "1.000000" _snd_mixahead "0.1" loadas8bit "1" snd_noextraupdate "1" snd_noextraupdate "1" hisound "1.000000" loadas8bit "1.000000" suitvolume "0.250000" crosshair "1.000000" fastsprites "0" fps_max "120" fps_modem "110" model "" gamma "15" brightness "20" graphheight "-10" hud_drawhistory_time 3 hud_saytext_time 7 hud_centerid "1" hud_fastswitch "2" m_filter "1" m_pitch "0.022" m_yaw "0.022" sensitivity "3.0000000" zoom_sensitivity_ratio "1.0000000" +mlook max_shells "1" max_smokepuffs "0" mp_decals "30.000000" net_graphpos "1" precache "1" net_graph "1" net_scale "5" setinfo ah "0.000000" setinfo dm "1.000000" setinfo ghosts "1.000000" setinfo vgui_menus "0" setinfo _vgui_menus "0" violence_ablood "1" // Standard Blood On violence_agibs "0" // Standard Gibs Off violence_hblood "1" // Extra Blood On violence_hgibs "0" // Extra Gibs Off viewsize "120.000000" gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" gl_alphamin "0.25" gl_cull "1" gl_dither "1" gl_flipmatrix "0" gl_keeptjunctions "0.000000" gl_lightholes "1" gl_max_size "256" gl_monolights "0" gl_overbright "0" gl_palette_tex "0" gl_picmip "0" gl_playermip "1000.00000" gl_polyoffset "0.1" gl_round_down "6.000000" gl_spriteblend "0" gl_wateramp "0" gl_ztrick "1" graphheight "-10" fastsprites "1" ex_interp 0.05 r_drawviewmodel "1" rate "" con_color "20 400 500" scr_conspeed "2200" default_fov "90" pausable "1" ex_extrapmax "1.2" long off clear echo " +XX+; " echo " ;MMX=. +#####X. " echo " +MX###+ M= ;M###= " echo " X;=###M=. .# +###X " echo " += =#####+=# . ####M+;. " echo " +;..M######M XX .M######M.; . " echo " ;X;M.;######= ;#+ .+########MM#M+;;.; " echo " ++MM .#####X. =#X M################X++; " echo " =;;++######M; ;#= +###################M+;. " echo " =+##########. M; ;######################+; " echo " .+M###########X =M; M#######################X. " echo " ;M###############M#M=; M########################M+;. " echo " =M#####################+M############################= " echo " =M#####################################################= " echo " ;;.###M#################################################M=; " echo " ; ;#X. +#################################################= " echo " ;.M# M###############################################M+; " echo " X### .;MMMM############################################M+. " echo " =+#M =###M+;+MM###########################################=. " echo " .M#X =###XXXMMX+M###########################################X. " echo " M# ;#M###XXM=.+###X==++=++X################################+ " echo " ;=..#=+X;;.;;.=M##X .==+X###############################MX. " echo " .; =. . =X==+X= +#MXM+#######################M+X##;+M#; " echo " ... +M+;+X#+##############X+MX+M##M##;;+ =; " echo " .;. .;.+X +++#############M++.;+XX#; =+ " echo " ;. ;+;M############M .X=.=.;; " echo " .;. .. ..###########XM#; ;= " echo " ;X; .+;; . M#########X =X; " echo " .##X++M= .=; ;.. +=; .;X#########X+. " echo " X###M#M . ;.. . .; .. +#. X###########; = " echo " ;M##M= ; . ;.; ; .====; .+MXXX..=M X###########=+. " echo " ;;==. ..;=++;..;=M####MM.. X.M###########+ " echo " ;;; .;=++=;==;;=###M;X = XMM##########+=M " echo " ...=++==+=;;=; ;###M . . ;;M###########X;+= " echo " .;;;;. =MM#+ =M+############MMM =X " echo " =XX;.################X#+ " echo " ;XXM.=#################=M " echo " ;=X##X################X#; . " echo " =++X################=M= " echo " ;################MM= " echo " ==X#M##########+=== " echo " ===;;;=M##MM=##XX+; " echo " M#;M;X+######M " echo " M+ .;#M####+ " echo " .;;###X " echo ""echo "" echo "The^One cfg... loaded::." echo "GOD.MODE.. on::." echo "Affirmative....Go Go Go !=))!!!!::." echo "~~~~~~~~~~~~~~~~~~Made in Romania~~~~~~~~~~~~~~~~~ speak "ambience/3dmeagle"